News

1.1.0 released

Read the patch highlights!

  • Added Monk and Alchemist starting builds
  • Added random Blood Moon event
  • Added dialogue to various traders and vendors
  • Added names to all game locations
  • Added new boss fights
  • Added new endgame content
  • Added new relics for traversing certain terrain
  • Added personal stash
  • Added art for every key and map
  • Added Disenchanter for selling max skill levels
  • Added a Relic Wheel for quickly swapping relics (Press Tab by default)
  • Added new song to The Dark Chamber
  • Added various shortcuts and reworked many locations
  • Added timed practice dummies for testing DPS
  • Party members now display on the HUD with various stats
  • Players now persist in the world when offline
  • Players automatically rejoin battle after reconnecting
  • Boss battles and spawn points now require manual activation
  • Added sound effect and message when bosses respawn
  • Certain weapons now emit light
  • Armor sets now require 5 items (two-handed weapons count for two)
  • Added Blessed Staff to Cleric's starting build
  • Added damage return to Bronze/Iron/Steel set
  • Added 2nd/3rd tier gauntlets and quarter staves
  • Added minigame to hideout and added new token types
  • Added texture for hard lava
  • Added target count scaling to most skills
  • Actions now switch targets if original target becomes ineligible when action is resolved
  • Added max resistance stat
  • Added fractions to physical resist
  • Added bonus skill points every ten levels
  • Teleport scrolls now show which spawn point you're at
  • Rebalanced most skills and items
  • Various status effects now stack
  • Various masteries now increase debuff duration
  • Added stun resist to Physical Mastery
  • Added Hasten spell
  • Added Consumable Mastery
  • Reworked throwable items to work like attacks
  • Taunt now increases damage return power instead of armor and reduces target's evasion
  • Whirlwind no longer causes fatigue
  • Resurrect now gives stamina
  • Dodge now gains stamina for each attack dodged
  • Beggar now starts with Dodge
  • Cleric now starts with Heal Mastery
  • Added teleport scroll to most builds
  • Summon types can now be switched by left-clicking their status effect icon
  • Summons now inherit some of their owner's status effects when joining battle
  • Demons now cause stacking burning damage
  • Demons now deal more damage to burning enemies based on stack count
  • Ice Imps now slow on attack
  • Ice Imps now deal more damage to cold-slowed enemies
  • Skeletons now do more damage to poisoned enemies
  • Added Eternal Protection, Ward, Malice, Hell, Deceit, and Rest
  • Added Rite of Progress, Growth, and Evolution
  • Updated Rite of Passage key list
  • Updated cost of Rites
  • Added "move last items" button to inventory when Rite of Privilege is unlocked, which is automatically pressed when reincarnating
  • Summons are now kept on reincarnation based on Rite of Privilege level
  • An "enduring" relic is automatically kept when reincarnating, prioritizing an equipped one
  • A stack of two rings can now be equipped with right-click if the existing rings stack
  • Added ability to purchase 5x rites by holding Shift
  • Added highlights on the skill screen to show if a skill is equipped or unused
  • Added Upgrade Set button to blacksmiths
  • Hold Shift/Ctrl to buy 5x/50x at an Enchanter
  • Hold Shift to trade 5x items at a trader
  • Hold Ctrl to rapidly trade items at a trader
  • Hold Alt to show your item quantities at a trader
  • Hold Alt to show a battle's timer, boss kill count and difficulty
  • Hold Alt to show skill levels on the skill bar
  • Skills can now be assigned by hovering over a skill on the skill screen and pressing a skill bar hotkey
  • Right-click can now be used to remove skills from the skill bar
  • Added quick gold buttons to trade screen
  • Added vendor info display
  • Added equipped relic/amulet to HUD
  • Added day/night/event icon next to clock
  • Player names now stack when occupying the same tile
  • Increased player level interaction range
  • Added "Save Credentials" option to login screen
  • The last played character is now selected on the character screen
  • Increased inventory size
  • Recent items now show the total count in your inventory
  • Item drops are now added to your stash when your inventory is full
  • Improved display of large numbers
  • Improved readability of action results in battle
  • Added icons to delete dialog window
  • Added Suicide/Leave Battle button to in-game menu
  • Added Show Tutorial, Show Battle Stats, and 24-Hour Clock to options menu
  • Added priority command for changing placement order in battle
  • Enabled key repeat for skills/items
  • Disabled scaling on Windows
  • Switched from png to webp for textures
  • 4K textures are now automatically used when desktop resolution is 4K or higher
  • Updated Flatpak runtime version
  • Fixed various compile issues

1.0.2 released

  • Added command-line argument to run game with 4K textures
  • Added various server commands
  • Skill screen UI updates
  • Minigame texture fix
  • Party UI bug fix
  • Trader fixes
  • Moved project to GitLab
  • Switched build system to Ninja
  • Added AppStream MetaInfo XML
  • Added Flatpak build

1.0.1 released

  • Added equipment stacking
  • Added inventory tab for end game mechanics
  • Added Ctrl+Right-click to bulk buy
  • Update battle color when corpse is used
  • Bug fixes

1.0.0 released

  • Added many new areas to explore
  • Added item belt that only stores items
  • Added enchanters for increasing max skill levels
  • Added set bonuses for all armor and most weapons
  • Added new end game mechanics and challenging super bosses
  • Added off-hand weapons and dual wielding
  • Added new equippable slot for end game relics
  • Added passive mastery skills
  • Added skill point unlocks
  • Added 3 new starting builds
  • Added 11 new bosses
  • Added 17 new monsters
  • Added 23 new skills
  • Added 146 new items
  • Added 12 different procs to weapons
  • Added 7 new songs
  • Added 19 new sounds
  • Added map items
  • Added cursed items that can't be unequipped
  • Added cooldowns to various skills/items
  • Increased inventory/trade bag size
  • Increased item stack amount
  • Bosses grow stronger after each kill and show a corpse when on cooldown
  • Newly learned skills start with a max level of 5
  • Summons that survive battle are now stored in buffs
  • Resurrect spell can now be cast in the world
  • Various items can now purge debuffs
  • Torches now pause during battle
  • Trader items now only search through inventory bag
  • Added 4K resolution support and optional 4K texture pack
  • Direction of party members now show on the HUD
  • Use right-click to manually dismiss buffs
  • Added unlocks tab to inventory
  • Keys now get used automatically
  • Hold alt to view more info on various screens, items, and skills
  • Added shift+click to transfer items between bags
  • Added ctrl+click to upgrade items in inventory
  • Skills are now sorted by category, then name
  • Host field can be pasted on the connect screen
  • Added "players", "networth", and "suicide" console commands
  • Passwords are now hashed on server
  • Added more dedicated server commands
  • Optimized network traffic
  • Many balance and map updates
  • Fixed many bugs/crashes

0.5.0 released

  • Replaced irrlicht with a custom SDL2/OpenGL based engine
  • Reworked entire UI and all artwork
  • Reworked all game content
  • Reworked skill system
  • Reworked battle system to use individual timers instead of turns
  • Action bar can now hold items
  • Battles can now support up to 8 fighters on each side
  • Bosses are event based now and have fighting cooldowns
  • Added sounds/music
  • Added blacksmith to upgrade items
  • Added party system
  • Added starting builds for new characters
  • Added various map events: doors, portals, custom scripts
  • Added per-pixel lighting and smooth camera scrolling
  • Added server clock and day/night cycle
  • Added bounty system
  • Added gambling minigame
  • Added background maps
  • Added LAN server browser
  • Added options menu
  • Added hardcore mode
  • Added experimental bots
  • Added animations to stat changes and action results
  • Added status effects
  • Added Lua for scripting
  • Added various commands to dedicated server
  • Added alt-enter to toggle fullscreen/windowed mode
  • Switched to mingw for Windows builds
  • Reworked design tool to use python/ajax instead of apache/php

0.4.2 released

  • Linux save data now in ~/.local/share/choria
  • Switched to c++11
  • Added windows release
  • Cleaned up project
  • Updated build system

0.4.1 released

  • Fixed save/load path for mapeditor

0.4.0 released

  • Added invisibility potion
  • Added mouse moving
  • Can now stop the server manually
  • Made player names visible in multiplayer
  • Updated to irrlicht 1.8
  • Save data now in %APPDATA%/choria for windows
  • Fixed skill bug
  • Fixed health/mana regen bug
  • Updated keybindings
  • Updated web design tool
  • Some rebalancing

0.3.2 released

  • Made walking and combat faster
  • Reduced town portal time
  • Reduced network usage
  • Updated irrlicht to 1.7.2
  • Updated enet to 1.3.0
  • Updated sqlite

0.3.1 released

  • Added more content: monsters, weapons, traders, etc.

0.3.0 released

  • Added traders to the world
  • Ctrl+Click to split an item stack
  • Hit S to return to the last spawn point
  • Skill tooltips now show next-level stats
  • Rebalanced some skills

0.2.0 released

  • Hit T to trade items/gold between players
  • Hit Escape to bring up main menu
  • Regen now works during battle
  • Added some more game content
  • Fixed linux framerate bug
  • Fixed some interface bugs

0.1.0 released

  • First release